The unique layout is very aesthetically pleasing Special Features: the majority of the farm is water.įishing stats: 70% town river fish, 30% forest fish. Although the Riverland farm is cute, it’s also impractical and doesn’t do anyone any favours when it comes to trying to create a cohesive farming layout, especially if you’re trying to farm animals. Take this from someone who loves Stardew Valley’s fishing system: no one likes fishing this much. Challenge yourself to use the little space you’ve been given and the limits on your time (both in need to leave the farm, such as to fish, and in avoiding hostile NPCs at night). You want a challenge with optimization! For all the wilderness pitfalls, it’s basically hardcore mode SDV. Monsters spawn at night - in the later game, this can make getting home a pain, especially when trying to take shortcuts from other parts of the mapĦ5% of the time fishing produces trash (the most out of any map) Monsters spawn at night - useful for gathering certain materials that can be hard to access without mine accessĪround half the tillable tiles of the standard map Spawns more wilderness golems in the late-game stageĪlmost double the buildable tiles than the standard map Special Features: monsters spawn at night, large ponds. It’s basically like someone mish-mashed Minecraft into Stardew Valley, hoping it would work - and while the idea sounds good conceptually, it fails in its execution. Okay, that might be a bit over the top, but I struggle to see the appeal in this farm layout. Sure, it might take a lot longer to get there than if you had a farm with easier resource access, but if you manage to make it work, the hilltop farm can turn out to be a treat! You have a specific aesthetic vision for your farm. 50% trash fishing rate and 0% chance of catching fish from any other regions.The quarry takes up valuable space and is effectively useless once you reach lower levels of the mine/unlock the skull cavern.Easier access to forest river fish (50% spawn rate).Quarry allows more immediate access to mined materials.
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